Abstract:Recently, Large Language Models (LLMs) have achieved significant success, prompting increased interest in expanding their generative capabilities beyond general text into domain-specific areas. This study investigates the generation of parametric sequences for computer-aided design (CAD) models using LLMs. This endeavor represents an initial step towards creating parametric 3D shapes with LLMs, as CAD model parameters directly correlate with shapes in three-dimensional space. Despite the formidable generative capacities of LLMs, this task remains challenging, as these models neither encounter parametric sequences during their pretraining phase nor possess direct awareness of 3D structures. To address this, we present CAD-Llama, a framework designed to enhance pretrained LLMs for generating parametric 3D CAD models. Specifically, we develop a hierarchical annotation pipeline and a code-like format to translate parametric 3D CAD command sequences into Structured Parametric CAD Code (SPCC), incorporating hierarchical semantic descriptions. Furthermore, we propose an adaptive pretraining approach utilizing SPCC, followed by an instruction tuning process aligned with CAD-specific guidelines. This methodology aims to equip LLMs with the spatial knowledge inherent in parametric sequences. Experimental results demonstrate that our framework significantly outperforms prior autoregressive methods and existing LLM baselines.
Abstract:We propose FastMap, a new global structure from motion method focused on speed and simplicity. Previous methods like COLMAP and GLOMAP are able to estimate high-precision camera poses, but suffer from poor scalability when the number of matched keypoint pairs becomes large. We identify two key factors leading to this problem: poor parallelization and computationally expensive optimization steps. To overcome these issues, we design an SfM framework that relies entirely on GPU-friendly operations, making it easily parallelizable. Moreover, each optimization step runs in time linear to the number of image pairs, independent of keypoint pairs or 3D points. Through extensive experiments, we show that FastMap is one to two orders of magnitude faster than COLMAP and GLOMAP on large-scale scenes with comparable pose accuracy.
Abstract:Graphical User Interface (GUI) agents, driven by Multi-modal Large Language Models (MLLMs), have emerged as a promising paradigm for enabling intelligent interaction with digital systems. This paper provides a structured summary of recent advances in GUI agents, focusing on architectures enhanced by Reinforcement Learning (RL). We first formalize GUI agent tasks as Markov Decision Processes and discuss typical execution environments and evaluation metrics. We then review the modular architecture of (M)LLM-based GUI agents, covering Perception, Planning, and Acting modules, and trace their evolution through representative works. Furthermore, we categorize GUI agent training methodologies into Prompt-based, Supervised Fine-Tuning (SFT)-based, and RL-based approaches, highlighting the progression from simple prompt engineering to dynamic policy learning via RL. Our summary illustrates how recent innovations in multimodal perception, decision reasoning, and adaptive action generation have significantly improved the generalization and robustness of GUI agents in complex real-world environments. We conclude by identifying key challenges and future directions for building more capable and reliable GUI agents.
Abstract:Cross-Domain Few-Shot Object Detection (CD-FSOD) poses significant challenges to existing object detection and few-shot detection models when applied across domains. In conjunction with NTIRE 2025, we organized the 1st CD-FSOD Challenge, aiming to advance the performance of current object detectors on entirely novel target domains with only limited labeled data. The challenge attracted 152 registered participants, received submissions from 42 teams, and concluded with 13 teams making valid final submissions. Participants approached the task from diverse perspectives, proposing novel models that achieved new state-of-the-art (SOTA) results under both open-source and closed-source settings. In this report, we present an overview of the 1st NTIRE 2025 CD-FSOD Challenge, highlighting the proposed solutions and summarizing the results submitted by the participants.
Abstract:Foundation models pretrained on extensive datasets, such as GroundingDINO and LAE-DINO, have performed remarkably in the cross-domain few-shot object detection (CD-FSOD) task. Through rigorous few-shot training, we found that the integration of image-based data augmentation techniques and grid-based sub-domain search strategy significantly enhances the performance of these foundation models. Building upon GroundingDINO, we employed several widely used image augmentation methods and established optimization objectives to effectively navigate the expansive domain space in search of optimal sub-domains. This approach facilitates efficient few-shot object detection and introduces an approach to solving the CD-FSOD problem by efficiently searching for the optimal parameter configuration from the foundation model. Our findings substantially advance the practical deployment of vision-language models in data-scarce environments, offering critical insights into optimizing their cross-domain generalization capabilities without labor-intensive retraining. Code is available at https://github.com/jaychempan/ETS.
Abstract:Unlearnable data (ULD) has emerged as an innovative defense technique to prevent machine learning models from learning meaningful patterns from specific data, thus protecting data privacy and security. By introducing perturbations to the training data, ULD degrades model performance, making it difficult for unauthorized models to extract useful representations. Despite the growing significance of ULD, existing surveys predominantly focus on related fields, such as adversarial attacks and machine unlearning, with little attention given to ULD as an independent area of study. This survey fills that gap by offering a comprehensive review of ULD, examining unlearnable data generation methods, public benchmarks, evaluation metrics, theoretical foundations and practical applications. We compare and contrast different ULD approaches, analyzing their strengths, limitations, and trade-offs related to unlearnability, imperceptibility, efficiency and robustness. Moreover, we discuss key challenges, such as balancing perturbation imperceptibility with model degradation and the computational complexity of ULD generation. Finally, we highlight promising future research directions to advance the effectiveness and applicability of ULD, underscoring its potential to become a crucial tool in the evolving landscape of data protection in machine learning.
Abstract:Currently, instruction-based image editing methods have made significant progress by leveraging the powerful cross-modal understanding capabilities of vision language models (VLMs). However, they still face challenges in three key areas: 1) complex scenarios; 2) semantic consistency; and 3) fine-grained editing. To address these issues, we propose FireEdit, an innovative Fine-grained Instruction-based image editing framework that exploits a REgion-aware VLM. FireEdit is designed to accurately comprehend user instructions and ensure effective control over the editing process. Specifically, we enhance the fine-grained visual perception capabilities of the VLM by introducing additional region tokens. Relying solely on the output of the LLM to guide the diffusion model may lead to suboptimal editing results. Therefore, we propose a Time-Aware Target Injection module and a Hybrid Visual Cross Attention module. The former dynamically adjusts the guidance strength at various denoising stages by integrating timestep embeddings with the text embeddings. The latter enhances visual details for image editing, thereby preserving semantic consistency between the edited result and the source image. By combining the VLM enhanced with fine-grained region tokens and the time-dependent diffusion model, FireEdit demonstrates significant advantages in comprehending editing instructions and maintaining high semantic consistency. Extensive experiments indicate that our approach surpasses the state-of-the-art instruction-based image editing methods. Our project is available at https://zjgans.github.io/fireedit.github.io.
Abstract:Recent studies in extreme image compression have achieved remarkable performance by compressing the tokens from generative tokenizers. However, these methods often prioritize clustering common semantics within the dataset, while overlooking the diverse details of individual objects. Consequently, this results in suboptimal reconstruction fidelity, especially at low bitrates. To address this issue, we introduce a Dual-generative Latent Fusion (DLF) paradigm. DLF decomposes the latent into semantic and detail elements, compressing them through two distinct branches. The semantic branch clusters high-level information into compact tokens, while the detail branch encodes perceptually critical details to enhance the overall fidelity. Additionally, we propose a cross-branch interactive design to reduce redundancy between the two branches, thereby minimizing the overall bit cost. Experimental results demonstrate the impressive reconstruction quality of DLF even below 0.01 bits per pixel (bpp). On the CLIC2020 test set, our method achieves bitrate savings of up to 27.93% on LPIPS and 53.55% on DISTS compared to MS-ILLM. Furthermore, DLF surpasses recent diffusion-based codecs in visual fidelity while maintaining a comparable level of generative realism. Code will be available later.
Abstract:We introduce a practical real-time neural video codec (NVC) designed to deliver high compression ratio, low latency and broad versatility. In practice, the coding speed of NVCs depends on 1) computational costs, and 2) non-computational operational costs, such as memory I/O and the number of function calls. While most efficient NVCs prioritize reducing computational cost, we identify operational cost as the primary bottleneck to achieving higher coding speed. Leveraging this insight, we introduce a set of efficiency-driven design improvements focused on minimizing operational costs. Specifically, we employ implicit temporal modeling to eliminate complex explicit motion modules, and use single low-resolution latent representations rather than progressive downsampling. These innovations significantly accelerate NVC without sacrificing compression quality. Additionally, we implement model integerization for consistent cross-device coding and a module-bank-based rate control scheme to improve practical adaptability. Experiments show our proposed DCVC-RT achieves an impressive average encoding/decoding speed at 125.2/112.8 fps (frames per second) for 1080p video, while saving an average of 21% in bitrate compared to H.266/VTM. The code is available at https://github.com/microsoft/DCVC.
Abstract:Soft robots have garnered significant attention due to their promising applications across various domains. A hallmark of these systems is their bilayer structure, where strain mismatch caused by differential expansion between layers induces complex deformations. Despite progress in theoretical modeling and numerical simulation, accurately capturing their dynamic behavior, especially during environmental interactions, remains challenging. This study presents a novel simulation environment based on the Discrete Elastic Rod (DER) model to address the challenge. By leveraging discrete differential geometry (DDG), the DER approach offers superior convergence compared to conventional methods like Finite Element Method (FEM), particularly in handling contact interactions -- an essential aspect of soft robot dynamics in real-world scenarios. Our simulation framework incorporates key features of bilayer structures, including stretching, bending, twisting, and inter-layer coupling. This enables the exploration of a wide range of dynamic behaviors for bilayer soft robots, such as gripping, crawling, jumping, and swimming. The insights gained from this work provide a robust foundation for the design and control of advanced bilayer soft robotic systems.